Posts

ReSkinning: customizable and cheap games

While some of our clients want to produce their own taylor-made games, they’re not always familiar with the actual costs of producing a game from scratch. Depending on the client needs it could be faster and cheaper reSkinning an existing game. Read more

Guess which is our favourite Git client

We’ve been implementing Git for quite a while on our HTML5 games projects and we love its code management possibilities and its collaborative features.

Using Git with the command line is too hard for us, that’s why we need a client. Until recently we were using SourceTree. SourceTree is a great product and it’s free, however there were 2 things we don’t like. First, the theme is white as siberian snow, and our tired programmer eyes really favour a dark theme. Second, SourceTree seems to work better on Mac than Windows. That’s why we’ve decided to test the free version of GitKraken.

git clients compared

The team of programmers developing each of our game projects usually consists just on 1 or 2 guys, so  the free version is enough for our current needs.

GitKraken is based in Electron. It’s coded in javascript and uses html and css, which means it’s cross platform. Its GUI besides being nifty, is dark. Fonts are nice and the icons and its diagrams makes it easy and intuitive to use. Branching, stashing or checking out a branch just requires one click.

Do you already have your own favourite Git client? Have you also suffered from white backgrounds and bleeding eyes?

Help phaser development

 phaser_logo

We’ve been using an html5 game engine called Phaser for over a year. It’s open source and was created by a photon storm.Our experiences with Phaser have been fantastic. We’ve tried several frameworks but found Phaser the best game engine to develop our games from the usability and performance points of view.Now Richard Davey, the man behind Phaser, has started a campaign to collect money to be able to dedicate more time enhancing his incredible framework.Please check this out:

>> Phaser on Patreon

Using Trello in game development

trello_screen_captureAs game development technology evolves, so do work methodologies. One of the up and coming ways of organizing work, used by an ever increasing number of studios, is scrum.

Scrum is an agile development method that allows for quick iteration and offers great adaptability to suit the needs of the project or any sudden setbacks. It mainly focuses on … getting a working game as soon as possible, and then improving upon it. As such, it can be an invaluable tool for studios wishing to save time otherwise spent redoing previous work all over.

And this is where Trello comes in. Trello presents itself as a board, accessible to all participants in the development process of a game, where tasks to be done get pinned for everyone to see. This allows everyone on the team to be up to date on what must be done, or what’s already been done, as well as swiftly assign new tasks.
There are no bosses in Trello: anyone can add their own cards and assign people to them, move them around, or edit existing ones to add extra info. For example, if a task requires certain assets, such as an image or a code snippet, you can add it so whoever is in charge can get it without needing a file transfer.
Typically, a Trello board is split into three sections: “To Do” – where tasks planned are stored and are assigned or picked up by different workers, “Doing” – for tasks currently in development or subject to change, and finally “Done” – for tasks completed and awaiting approval. Additionally, we make use of an extra column dedicated to bug reporting “Bugs :(“. This way, if anyone involved on the development finds a bug in the game, they can file a ticket immediately.
Another obvious advantage to Trello is knowing at any time who is working on what, avoiding unnecessary overlap due to poor communication between team members while also being able to gauge each worker’s workload at a simple glance.
All in all, Trello has become a must for our studio, and we encourage others to try and use it on their games, we are sure you’ll see an improvement!