Posts
Guess which is our favourite Git client
We’ve been implementing Git for quite a while on our HTML5 games projects and we love its code management possibilities and its collaborative features.
Using Git with the command line is too hard for us, that’s why we need a client. Until recently we were using SourceTree. SourceTree is a great product and it’s free, however there were 2 things we don’t like. First, the theme is white as siberian snow, and our tired programmer eyes really favour a dark theme. Second, SourceTree seems to work better on Mac than Windows. That’s why we’ve decided to test the free version of GitKraken.
The team of programmers developing each of our game projects usually consists just on 1 or 2 guys, so the free version is enough for our current needs.
GitKraken is based in Electron. It’s coded in javascript and uses html and css, which means it’s cross platform. Its GUI besides being nifty, is dark. Fonts are nice and the icons and its diagrams makes it easy and intuitive to use. Branching, stashing or checking out a branch just requires one click.
Do you already have your own favourite Git client? Have you also suffered from white backgrounds and bleeding eyes?
Help phaser development
We’ve been using an html5 game engine called Phaser for over a year. It’s open source and was created by a photon storm.Our experiences with Phaser have been fantastic. We’ve tried several frameworks but found Phaser the best game engine to develop our games from the usability and performance points of view.Now Richard Davey, the man behind Phaser, has started a campaign to collect money to be able to dedicate more time enhancing his incredible framework.Please check this out:
Using Trello in game development
Scrum is an agile development method that allows for quick iteration and offers great adaptability to suit the needs of the project or any sudden setbacks. It mainly focuses on … getting a working game as soon as possible, and then improving upon it. As such, it can be an invaluable tool for studios wishing to save time otherwise spent redoing previous work all over.