Krazy Race trailer
Here’s the game trailer of Krazy Race, soon available on web, Appstore and Google Play.
Developed using Citrus Engine and Starling.
Here’s the game trailer of Krazy Race, soon available on web, Appstore and Google Play.
Developed using Citrus Engine and Starling.
We are currently editing the last levels and giving the final polishing. Definitely our best work to date. It represents the beginning of something great.
At this stage we are considering the possibility of financing our next game through crowdfunding. Finally we feel confident enough developing games and want to explore new concepts at a higher degree of artistic freedom which wouldn’t be possible when working for clients.
This new entry makes more sense to be written in spanish, so here we go…
Conoce al hombre detrás del mito. ¡El genio de la evasión de capital! …mmm… no hablo de Pepiño, ni de Iñaki, ni de Fabra, ni de Griñán, ni de Oriol, ni de Millet, ni de Guerrero, ni de Sepúlveda, ni de Chaves, ni de Rato, ni de Correa, ni de Guerra, ni de Roldán, ni de Conde, ni de De La Rosa, ni de Botín ¡¡ni siquiera del Dioni!! Hablamos ahora de Bárcenas, y hablamos del saqueo masivo de un país tan grande y generoso que puede permitirse muchos de estos personajes. ¡Incluso diría que muchos más!
Estamos ante un panorama desolador, estamos viendo el impune desfile de: CHORIZOS DE ESPAÑA (y olé).
En próximos capítulos (actualizaciones) podrás meterte en la piel de otros presuntos mangutas, pero ahora es el momento de ayudar a Luis Bárcenas a trasladar su fortuna a las oficinas de Lombard-Odier en Ginebra, Suiza. No sabemos en qué planea gastarse todo ese dinero, si en crear un satélite artificial de confetti concentrado, o formar un ejército personal de clones de Cristiano Ronaldo. No nos incumbe. Allá cada cual con sus vicios, sólo importa que necesita nuestra ayuda y no se la podemos negar.
Recorre los paisajes de la azotada meseta española. Haz turismo por aeropuertos fantasma, obras faraónicas muertas de risa, hospitales masacrados y traslada toda tu fortuna sin perder ni un céntimo por el camino. Aquí no encontrarás enemigos que se interpongan, (alfombra roja para el emprendedor) sólo estáis tú, tu pastuqui, y tu pericia. Y qué mejor manera de realizar este maravilloso periplo que hacerlo a ritmo de pasodoble de organillo.
Siente el cierzo en las patillas, el olor de los billetes de 500, el ritmo pachanguero del Casiotone y embárcate en esta aventura fiscal. ¡Al fin, la corrupción está al alcance de pobres como nosotros!
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Ayer, en pleno brote psicótico, los esforzados miembros de Ravalmatic subimos la primera versión de Chorizos de España a Google Play para poder ser descargado en móviles y tabletas Android. Próximamente se publicará también la versión iOS. ¡Os mantendremos informados!
Wow! Players loved our last game.
These days is very difficult to get the attention and involvement of players but our Scary Lilly seduced them. Lilly motivates us to improve MMO’s concept and make it more appealing and entertaining.
Since the game concept and the code is almost the same as MMO-1, all the merit belong to the artists. They really did an amazing job.
Artists:
Eli Basanta (doll and hairstyles)
Estela Gaona (dresses and accessoires)
This week we’ve released the first game of a new serie called Mega Make Over.
Players have received it rather coldly. They said that graphics aren’t good and the proportions of the doll are strange. They don’t mention the interface, game concept and its performance.
Their critics overshadow the fact that this game is probably the more complete make game over available out there. Mega Make Over offers a lot of possibilities to edit the clothes, applying make up with the mouse, etc…
We’ve learn the lesson and currently are improving the esthetics for the next game to follow. Probably then, they can make a more equanimous judgement. It will be a Halloween thematic game. Hope to harvest more comprehension for our hard work next time.
We are not millionaire yet but one of our games has made it to the top. It’s been played one million times.
The average play time for this game is 10 minutes. If we do some calculations we’ll see that altogether we have contributed to mankind with 19 years of accumulated make up fun. That’s amazing!
Don’t believe me? Check out the stats:
We’ve been working over the past weeks on a contract involving a serie of make up games. Our expectations were high because these games implement a more realistic approach.
The release of the first game couldn’t be more disappointing. It got a bad rating. So many hours trying to improve the genre and our customer told us that players complained about this new way of applying make up…
After a long sesion of masochism reading all negative comments we came to the conclusion that there was nothing wrong with our game. Basically, players were expecting the usual make up game and nobody told them that this worked differently. We needed to communicate that our games were innovative in an attractive way.
How about choosing a good brand to differentiate them?
“TRUE MAKE UP GAMES” speaks for itself. Besides that, we could produce some animations showing that make up can be directely applied. We synthetised all this in a strong and visually elegant intro. That was not enough, this time we wanted to play rough. What if we use the magic word “NEW” inside an animated star. All those years buying on impulse nonsense at discount stores were not in vain.
The result? Players gave our second game a great rating to . We improved the game without all that expensive programming, additional graphics or modifying the game mechanics. We just changed the perception of the player.
Designing games is all about creating an experience for the players, and that’s for TRUE.
We are very glad to announce that we are collaborating with BoomBang, a great virtual world for the youngsters. Currently, we are developing a frantic new game for them.
BoomBang is a virtual world with over seven years of history, so it’s kind of a veteran on its industry. During this time, kids around the world have made lots of friends and enjoyed all the events that BoomBang’s staff has held. Kids can chat around, pimp up their islands, fill with crazy furniture their houses, play games with exclusive rewards, and take part in thematical events where you can exchange hearts, snowballs, or easter eggs for secret tokens in hidden and bizarre places. All in all, it’s a very cool and entertaining place for kids, as you can see.
For us it’s a great chance to develop for them. Just give us some weeks and you’ll be able to play the wonderful game we are working on right now. We’ll keep you informed!
It’s a recurring habit to try to make things more ellaborated and complex in the pursuit for quality. We tend to add features to enhance gameplay trying to create a memorable experience, but sometimes, the opposite way works far better to achieve that. It’s well known that when your constraints are tight, you seek for bolder and more creative solutions, struggling to get more from less.
In the case of this game: “Spike: a love story“, you’ll just need to push the Spacebar. Not even in a frenzy mode, and even though, the result obtained is quite impressive: the game turns out to be challenging, entertaining, memorable and above all extremely funny. Don’t wait, stop reading. Play it now!!! (shall you?)
How can you squeeze all that from just a key pressing? The answer comes by blending wisely some winning features. First of all there’s the undelaying humour, there’s a different sketch each 10 seconds or less. Each comic sketch plays with the unexpected, a classic comic formula. You may be waiting for something, and then… you just got busted!!!
From the many different behaviours shown in the game, emanates illusion of life, the sensation you are playing with a living toy. You don’t know what to expect from it and that’s certainly engaging.
Finally, black sense of humour, the morbid fascination of being the bad guy in the movie. Feeling that you are being wicked also keeps you sticked to the Spacebar.
So rather than playability, here we have a great game because of it’s “script”, specially its sense of humour. They say in war and love everything’s allowed, but also in game development! It’s stimulating finding games that create their own formula. It may not be a game for playing for several days, but we’ve learnt a great lesson of humility, and inventiveness from it. Thanks Matzerath for this little great gem!
Finishing our current project Apocalypse Dunk is taking a bit longer than we expected. We are still working hard polishing it and improving its gameplay.
In Ravalmatic, at the office, we love to analyze and review the games that for some reason we find interesting. I would like to talk about Apocalypse Dunk but since is not ready I’ll have to wait.
This week we discovered a brilliant little game that impressed us much.
Alarm buzzes!! Wake up, get dressed, kiss your wife, fight traffic, and go to work. Day in, day out, it’s always the same and nothing you can ever do will change that. Or will it?
Made in 2009 by Paolo Pedercini of Molleindustria, Every day the same dream is a game with a simple gameplay. The player just needs the left and right arrow keys for movement, and the space bar to interact with people and items when their name pops up at the bottom of the screen.
There is not a tutorial or any guiding on how to play. On other game that would account as a weakness and provoque players to quit. However, this lack of instructions is exactly what makes this game so appealing. The player himself needs to find out how to break the vicious circle.
The protagonist has no face, no personality, and yet there’s something about his situation that makes him instantly identifiable, someone to feel sympathy for. I almost felt a sense of desperation the longer I played as I tried to find something, anything, that would change his life for the better… or even at all.
Maybe if you play this original game and have the capacity to think out of the box you will discover its denouement. That can make your day unique too…